#Touhou urban legend in limbo full
J.5A > (4)AAA > 2A > 2B > 3jc > j.5A > j.6A > 4C - Stun 100 - Damage 2821The latter's damage will also reach 3.6k damage when the full string is done in occult mode.
For example, a BnB discovered by seodah of r/touhou, both with and without j.5A:Ĭode: (4)AAA > 2A > 2B > 3jc > j.5A > j.6A > 4C - Stun 100 - Damage 2458 j.5A is a fantastic addition to most midscreen jab combos, and will typically add anywhere from 300 - 500 damage to the overall combo. 6C can help abuse this by keeping the opponent level enough to get struck with all of 6B's projectiles while still smacking them silly. Occult mode gives 6B a piercing effect that allows the large fireball projectile to blast right past the opponent after its initial hit and continue to explode into the firebirds as it would if it hadn't immediately connected outside of occult mode. When in occult mode, you can use 6B > 6CCC as either a combo of its own, as part of any combo that already uses that sequence, or as a competent blockstring after omitting the second last and/or last 6C. Instead, lemme offer some of my Week 1 knowledge on playing Mokou for all y'all fellow Mokou players. Spellcards with next to immediate effects have a much lower future stat, while something like Futo's curse bubble thing or Marisa's Orreries Sun that dishes its effect much later or can take on their intended effect longer will have a larger future stat. Here's a video of a guy who shows how it's done.įrom what I can determine from each of the spellcards with a high future stat opposed to the lower future stats, it's mostly how long the spellcard is active when it's used, or how long it takes for the effect of the card to take place. The bounced Vajra actually counts as a hit, which activates the SC counter. Just throw a Vajra bullet, and try to catch it while you prepare the counter. I think that's one thing that I'd like to change.Īpparently, Byakuren can activate her Mahavairocana counter without being attacked by the opponent.
In contrast, Reimu's Yin Yang Ball, Marisa's Satellite Illusion, Kasen's Hawk Beacon, Byakuren's Mahavairocana and Buddha Chop(due to the slooow startup), Futo's Bad Omen, Nitori's Bubble Gun, and Shinmyoumaru's Issun Boshi all have high Future stats because they stay active for quite a long time.Īnd about the LW, I find it quite a shame that you can only do it on the middle ground. They only stay on screen for a short time. This is why SCs like Marisa's Blazing Star, Byakuren's Three Thousand Worlds, Kasen's Dragon Growl, Sumireko's 3D Printed Gun, and all of Mokou's have low Future stats. Whether it's the attack hitbox, or the long startup and recovery. It indicates how long is the duration, and the effect of that particular spellcard.